Mobile gaming in school

Primary-secondary transition … when Year 6 students spend a day at high school to see what it’s like before attending the year after. This usually involves a tour of the school. “Here is the canteen. Here are the toilets. This is the front office.” Kids become bored in about 5 minutes.

So how can we make it more engaging? In a way that is fun and will allow kids to actually remember the places?

Turn it into a game!

I’m exploring at the moment is mobile gaming. Instead of students being shown around the school and taking in information passively, a group of students and I are planning to have small groups of Year 6s as players completing quests with the use of iPods and QR codes.

I’m leading a group of students on making a mobile game in Aris for this school tour activity. The video below shows the potential of Aris in geolocation activities:

The group consists of 6 students ranging from Year 9 to 11. There are three teams within the group: (1) Narrative writers; (2) World designers; and (3) Media designers. The narrative writers have constructed a draft narrative, which involves elements of a typical day in high school – what to do at recess and lunch, locations of staffrooms and locations of other significant places at the school such as the library and sporting fields. From this, the group has created 9 quests.

The first quest they have constructed is the Social Quest, which involves unlocking the Social Badge. The narrative is:

The bell has gone for recess. You have 30 minutes to visit the toilets, buy a nutritious meal from the canteen that will give you energy to last you till lunch and place your rubbish in the bin in the quadrangle.

The students have made a plaque in Aris which contains the quest’s instructions. The plaque will be revealed on players’ iPods when they scan a QR code. QR codes will also be placed in the toilets, canteen and quadrangle. The QR codes in each place will contain the following information:

-Toilets – You have used toilet paper to dry your hands. To be a safe, respectful learner you’ll need to place the toilet paper in the bin.

-Canteen – There will be multiple QR codes with picture of different food underneath them for students to choose the most nutritious food

-Quadrangle –  To be a safe, respectful learner you’ll l need to put your rubbish in the bin

Players are awarded items when they scan each correct QR code. When they have collected all the items, a virtual character called “Social Guardian” will appear to say they have unlocked the social badge and give instructions for the next quest.

The media designers have constructed the social badge while the world designers have placed all the information onto Aris.

social badge

aris screenshot

This is still work in progress so watch this space for updates 🙂

 

 

 

 

 

 

 

3 thoughts on “Mobile gaming in school

  1. What a brilliant idea! We’re currently in a mobile phone ban (some little oiks have abused the privilege and ruined it for everyone else) but hopefully it’ll be lifted eventually. I’m the new Year Advisor for next year so this will be a little late but it’s certainly a great idea for the future.

  2. Pingback: Rocking with QR codes | Alice Leung's blog

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