Plague Inc – Learn while you infect the world

It’s the summer holidays here in Australia. This means I get to play more games than usual. Rather than spending my evenings planning lessons, I get to sit on the couch with my tablet and play games while watching the Australian Open.

Last week I stumbled across a game called Plague Inc, available on iOS an Google Play. The goal of the game is to design a disease that will become an epidemic that wipes out humanity. You as the player chooses where you start the disease, the symptoms of the disease, how the disease will be transmitted and the defence mechanisms it will have such as drug resistance.

The game is an authentic simulation of epidemiology. While it is not 100% scientifically accurate, it is accurate enough to reflect the following epidemiological aspects:

  • The location of the origin of the disease affects where and how fast the disease is transmitted. For example, a disease originating in a third world country with limited health care resources will spread faster than the same disease originating from a first world country. The disease will also spread via transport routes.
  • To design a disease that will kill everyone on Earth, the player needs to balance the rate of transmission, the severity of the disease and how lethal the disease is. Making the disease too lethal early in the game will result in doctors noticing the disease and research on a cure will begin too soon.
  • Islands are harder to infect. In the game it is often difficult to spread the disease to Greenland and Madagascar.
  • The transmission of disease follows trade and travel routes.

Plague Inc has a lot of potential in games based learning. I am planning to use it as an introductory activity for students to think about how diseases are spread on a global scale and how scientists approach epidemics. The game can be used to discuss evolution of pathogens and vectors of diseases. The game can also be used for students to test out how wealth and regional location affect a country’s ability to respond to epidemics.

Plague Inc also throws in some ethical issues. In the later stages of the game, it shows how countries begin to respond to massive numbers of people dying. Some countries’ governments are overthrown, some countries fall into anarchy and some countries bomb areas with large numbers of infected people in order to control the spread of disease. This can be used as a stimulus for a whole variety of learning that spans across many subjects.

I am planning to use Plague Inc with my Year 9 class this year when we are learning about diseases. I am going to use the game in the beginning and have students come up with questions they would like to explore and mould that into a project based learning opportunity.

Plague Inc is a bit morbid and perhaps not entirely politically correct, so it is best to check with your principal if you are thinking about using Plague Inc in your classes as well.

Along came SOLO

I had an epiphany in the Christmas holidays. All of sudden everything I have learnt about learning from university teacher education, academic readings, personal experiences as a student and my day-to-day experiences as a teacher gelled together into a completed puzzle.

I have always been a teacher who likes to try new things. That’s because I always want to improve my students’ learning and achievements. However everything I have done seems to be in pieces and it felt like I was moving from one fad to another. The list below briefly lists all the learning strategies I have implemented in my past 5 years of teaching:

  • Project based learning
  • Games based learning
  • Gamification
  • Social networking
  • Assessment for learning
  • Habits of mind
  • Goals, medals and missions model of feedback

This list doesn’t include all the whacky science experiments that attempt to increase student engagement and students’ understanding of abstract concepts. The list doesn’t include the large array of online tools I use with students. The list also doesn’t include the large number of classroom management strategies I have tried.

Not only did it feel like I was moving from one new fad to another, I have always questioned the effectiveness of these strategies. My students were engaged and achieving. I knew this from their work samples and survey responses. However, how do I know each and every one of my students were having their achievement and learning maximised by whichever strategy I was using. All of the strategies I used require intensive effort from the teacher. How did I know the pay-off was balanced by the effort put in?

And along came SOLO …

SOLO isn’t new to me. I have always had a good understanding of SOLO from working on ESSA and NAPSL. SOLO is a framework for classifying different levels of understanding. In some ways it is similar to Bloom’s taxonomy.

But before the Christmas holidays, SOLO was one of the things on the long list of strategies. However during the holidays, I read two books that finally pieced everything together – Visible Learning for Teachers: Maximizing Impact on Learning and Using SOLO as a framework for Teaching.

The key messages I got from Hattie’s books are:

  1. Teachers are activators and evaluators of learning
  2. Goal setting, self monitoring, concentration and deliberate practice are among the most effective strategies

This really spoke to me because it felt like someone finally have said to me I was on the right track for having my students complete all those surveys, exit passes, regular quizzes, etc so that I knew how they were going and change my teaching accordingly. Also it was always my gut feeling from my first year of teaching that this mind set was what set brilliant teachers apart from the others.

But then I asked myself how am I going to do this? How am I going to evaluate learning effectively? How am I going to develop my students’ skills in self regulation? How will I lead my faculty in doing this?

This is where SOLO comes in. SOLO can be used to develop learning intentions and success criteria for units of work. Learning intentions are the aims of a lesson (or series of lessons) while success criteria are what students have to do to be successful in that lesson. The success criteria are classified by the SOLO taxonomy, which lets both the student and the teacher know how the student is progressing and adjust the teaching and learning process accordingly. The book Using SOLO as a framework for Teaching has a process for teachers to develop units of work, including learning attentions and success criteria.  I have created some draft learning intentions and success criteria for the first units I’ll be teaching this year using the process from the book.

One star = uni/multistructural

Two stars = relational

Three stars = extended abstract

The success criteria let students know where they are now and where they are to go next. It lets students know what they need to do or know to demonstrate a surface level and deep level of understanding. It actually fits very nicely with the goals, medals and missions model of feedback.

What I have done is also use the SOLO-based learning intentions and success criteria to design PBL units of work. The success criteria shown above is part of a PBL unit based on the driving question “Sharks: Friends or Foes” where students have to make a critical judgement on the roles of sharks in an ecosystem and the impacts of sharks on humans. I have also created pre-tests and post-tests (some of these are short quizzes and some use the ‘letter-to-a-friend’ strategy) so that my students and I know whether learning has been effective. I will also be attempting to measure effect sizes.

For me SOLO ties together all those strategies I have tried before. They are no longer bits and pieces that I pluck out for different years for different classes. SOLO provides an anchor for me. For example, I can now say I am using games based learning/project based learning/etc for this because it will help my students move from uni/multistructural to extended abstract for these learning intentions. SOLO provides me (and hopefully my faculty in the near future) with a learning framework to base our discussions of learning and evaluation on.

I am also going to use SOLO-based learning intentions and success criteria to design programs for the Australian Curriculum.

So this year will be a journey into SOLO. Watch this space for updates 🙂